"That all adds to the paranoia and the mystery of the setting. "They’re bundled up – it could be three kobolds in a trenchcoat, for all you know," he laughs. "In the art, and in a lot of the descriptions, when you encounter people, if you encounter them outside, you can’t tell who they are," says Perkins. I thought dealing with the themes of isolation, paranoia, and secrecy made for a compelling story." It may not be about shape-shifting alien parasites (or maybe it is, I don't know), but the team says they're working hard to make sure those themes reinforced throughout the book, from player's character options - each character is recommended to begin the campaign with "a secret" - even down to the design of the book itself. There are all kinds of little horror flourishes throughout. " At the Mountains of Madness, the novella, was an inspiration, but you’ll also see nods to things like Ridley Scott’s Alien and Stanley Kubrick’s The Shining, among other things. "There are a number of inspirations," says Chris Perkins, D&D's Principal Story Designer.
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